Place the first member of Team Jump in the exit square below the green shifter. Take Laura off of Claire and drop down onto the ledge on the left. Cross the gap with Sam and enter the pink shifter, then cross back over to Jo. Flip the switch at the end of the corridor, which will slide open a doorway below. © 2021 TrueGaming Network Ltd, All Rights Reserved. Continue on past the checkpoint and the spikes and walk along the ground to the end of the platform where you will find a collectable: Return to the platform by the spikes and jump over the platforms to the right to come to James’ exit square. When the player has access to two or more of these shapes, they can freely switch between them, controlling one shape at a time. These levels introduce four of the grey-scale characters; Grey, Jo, Sam and Paul. Aggregating review website Metacritic calculated an average scores of 80 out of 100 for the PlayStation 3 version,[17] 79 out of 100 for the Wii U version,[18] 78 out of 100 for the PlayStation Vita version,[19] and 77 out of 100 for the PC version. Which is kind of funny since all of them are just … Now comes the fiddly bit; position Laura over the first gap down to the water and jump on her with Chris. Move Thomas to the right and fall down through the twisting tunnel (Note: there is no fall damage in this game). Hit the green button in the middle of the area and you can move James over to the right to his exit square. Create a staircase using Chris, Thomas and John which allows Laura to reach the ledge on the left. When the platform reaches the right hand side, move both characters off. You can move one character side to side while the other character is stood on top of them, but you cannot jump, so you will have to stand them next to each other to jump up the stairs. We didn't even mention the bouncing. This level introduces you to Chris. You will go through a series of blue shifters and enter the water, where you will see the next collectable below you but be unable to reach it floating on top of the water. This level will teach you how to position James or Thomas to allow the other character to use them as a step up to a higher platform. Please stop reading if you don't wish to know the entire plot of the game. As Grey, make your way up through the platforms above. Swap back to John and move over to the left to find his exit square. You will have access to Sarah, Claire and John for this level. Just Claire and John left now. You will find all three exit squares at the end of this area. Thomas Was Alone is a story about a group of Artificial Intelligences who meet up in their respective test instances thanks to an error in the coding of how each chamber is generated. Place Benjamin’s father inside his exit square, then swap to Benjamin and fly up into his. Level 9 introduces Team Jump, who are a series of five single blocks that can jump pretty high for their size. Swap back to John and hop up to the platform next to Thomas. At the end of the section you will find the two exit squares. Review of videogame Thomas was Alone and Loneliness. You will have to drop off the edge and then double jump upwards to make it over the overhanging platforms. On this level, every few seconds the platform will travel through a green shifter followed by a grey shifter. Cross the water with both characters to reach another checkpoint with a pink shifter. The wall will slide further to the right and open the door trapping Chris. Swap to Thomas and use him to also hop on top of John, and get into position within his exit square. For the final level of this chapter, edge Thomas and James slowly to the right and stay supporting each other past the slightly lowered checkpoint until you come to their exit squares. When the water level lowers, jump up onto the single block platform with John and hit the switch on the left side wall. The fourth switch is higher up on the right on the underneath of a platform. More sets of platforms will appear; hop up them until you come to the top, and make your way over to Chris on the left. This will create a bridge that James can cross under to reach his exit square on the other side. John can bounce really high and provide a good leg-up for Chris, who is much smaller with a tiny jump, but can squeeze through gaps to areas Thomas and John can't reach. Climb the stairs on the right to the exit square to end the level. The game was expanded and released for Microsoft Windows and OS X in July 2012. You don’t need to rely on each other to get through this area, take each character through individually to their exit squares. A doubting Thomas is a skeptic who refuses to believe without direct personal experience—a reference to the Apostle Thomas, who refused to believe that the resurrected Jesus had appeared to the ten other apostles, until he could see and feel the wounds received by Jesus on the cross.. Instead, place her on the left hand side of the platform. You will have to drop John down on top of Claire to avoid the water and reach his exit square. Use John to jump up to the platform on the right and hit the white switch. Position John at the bottom and swap to Chris. You will have access to Sam, Jo and Grey for this level. Each entity is represented by a simple coloured shape; the game's eponymous character is a simple red rectangle. [2][5] Bithell continued to use rectangular characters, in part due to the inspiration of Piet Mondrian's minimalist works, and to keep the stacking mechanic relatively simple. This will open up the area below Chris. You can now float back to the right and drop Thomas, Chris and John down on top of Claire. This level is simple enough but really annoying. Swap to Sarah, go left and double jump to the platform above. The goal in each level within the game is to direct the shapes to exit points specifically tied to each shape, so that they all simultaneously occupy this exit. Jump back up through the way you just came to find Sarah’s exit square. Carry Anna through the passageway on the right, avoiding the spikes as you pass, and hit the blue switch on the ceiling. Push the cube up the stairs and balance it on top of the white floor switch. You will find the final collectable in the top left of this area: Picking up the collectable will award you with: Find both achievement pickups in 'Y+1, X+1'. A shape that cannot jump very high can be helped by creating a staircase from other shapes so that the shape can reach a higher platform, or the shape that can float can ferry the other shapes across water. Laura is uncomfortable joining the crew, concerned about the black "pixel cloud" that has been following her. Housden, who had just graduated from a university and was looking to get into game audio composition, provided a demo piece which became the game's credits theme. Fly up through the middle of the spikes to find the exit square. Swap to Sarah, drop over the edge on the right and jump before you reach the water to land on the platform, where you will find Sarah’s exit square. [15], Thomas Was Alone received positive reviews from critics, praising the use of narration to give otherwise simplistic shapes personalities, and the careful introduction and pacing of puzzles to create a smooth learning curve over the otherwise short game. You will have to get James over to Thomas to help him over the spikes by supporting each other across the gap. The next switch is on the left of the area, so use John to hit it, and the next switch is on the left hand side ceiling and is also for John. Thomas Was Alone review: woke up new. The next gap will be higher up, followed by another gap straight ahead, and finally fly downwards to find the exit squares. Hop up onto Thomas and over the block to the exit square, then move Thomas into his exit square to end the level. Swap to Thomas and jump up the first couple of platforms. Swap to Sam and bounce on top of Jo to reach the platform above, after which you can jump up through the platforms until you come to Grey. These levels introduce James, who is similar to Thomas in size and jump height, but everything he does is inverted (left is right, up is down etc.). John can make it up these stairs but the other two characters will not be able to, so you will have to place John into the narrow gaps between the stairs so he can give Claire and Chris a boost up. Position Laura at various points along the ground and jump on her with John to hit the switches on the roof. Jump up to the platform to the left of this moving platform and then jump on top of it. You will occasionally have to switch to Benjamin’s father and hit the adjacent yellow switch. You can then drop down off this platform and on top of Grey and edge right with both characters until Paul can bounce up to the platform on the right to find his exit square. For the final level of the game, Sarah is falling. Finally, double jump below the bottom left square with Sarah to enter her exit square and end the level. You now want to keep Sam as pink to the end of the level, so drop down into the water with Jo and jump on top of her with Sam to allow both characters to float over the water. There will be separate boxes to place the three characters at the end of each level. By Philip Kollar on May 01, 2013 05.01.13. "My wife, Nettie, was about to bear our first child. Leave Paul on the roof and move the rest of Team Jump right and into the grey shifter so they drop down onto the floor. You will see another button on the left this time; take control of Thomas and use him to go flip it, which will drop the platform down further. James, an AI who falls upwards instead of down, frees Thomas from the splitter's virtual prison. Thomas Was Alone (2012 Video Game) Plot. He answered, "Genius is hard work, stick-to-it-iveness, and common sense." You will have to give Chris a leg-up with Thomas and Sarah to help him over the taller platform and reach the exit. Firstly, double jump upwards to the top right square with Sarah and hit the white button inside the square. Continue falling downwards past the moving spikes until you hit the floor. These levels introduce two more characters; Chris and John. Jump on top of Thomas, then onto John and position yourself right on the edge. The story and characters are wonderfully brought to life in Thomas Was Alone by the narrative voiced by Danny Wallace. Swap to Laura and jump up to the top of these stairs and slot into the narrow area on the right, poking out slightly to form a step. Quickly place all characters on top of Claire before the water rises. Swap to Thomas and drop down to the area on the left to hit the red switch, which will lower the platform on the right. Swap Chris and John over so they are both inside their exit squares. This time Thomas was so scared he ran away, everyone ran away and left Jesus alone to face a trial. You can now drop down through the area Thomas just came up to make it to Chris’ exit square. This will move the platform to the left over the spikes, so jump on it to let it carry you over the spikes. Place Paul so that he is hanging over the edge of the moving platform and jump up to the platform above with one of Team Jump to hit the white button and enter the exit square. Firstly, move Grey through to the right and avoid the spikes as you go. If you are too slow and don't make it to the collectable before the spikes pass, die on the spikes to restart: If you have picked up both collectables in Level 4 you will win: Find both achievement pickups in 'Purge'. This level contains the second collectable in the Spawn levels. [31] The game was an Honorable Mention in the 2013 Independent Games Festival awards in the "Audio" category. Alternate between running along the floor (avoiding the roof spikes) and holding to fly along the ceiling (avoiding the floor spikes). Bounce on Laura with Claire to reach the small square platform with her exit square. When the level begins, hop over to the middle area with Sarah and drop off the edge to pick up the collectable above the spikes: if you have picked up both collectables within iterate you will receive: A Noble QuestFind both achievement pickups in 'Iterate'.2 guides. You can then move John across and bounce on Laura with Claire to reach the blue switch above. There are no collectables within levels 10 and 11. Jump over the gap and bounce up to hit the white button above. He plans to become an "architect", someone who is able to modify his world and empower other AIs to do the same. Swap to Jo and go through the checkpoint on the right, into the water and hit the white button underneath the platform, which will slide a platform above over to the right and clear the way to the exit, where you will find Grey’s and Sam’s exit squares. Only Benjamin in this level; make your way downwards through the platforms, across to the right and upwards on the other side through the data stream. For this level, there is a strong current in the water which will sweep characters over to the left side of the area. Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. The exit squares are at the top of the area. Swap to John and quickly jump left to pick up the collectable next to the moving spiked wall. Use Thomas to jump into the alcove on the right and hit the white button. Take all characters up through the platforms above (you will have to give Jo a leg-up), through the purple shifter and past the scattered single block platforms, where you will find Jo’s and Sam’s exit square at the top of the area. In some cases even save it. Swap to John and bounce on Laura to reach his exit square above. Walk right and drop down through the narrow chute, where you will find the final exit square at the bottom. For the final level in this chapter you will only have access to John again. Captured on Nintendo Switch (Docked) More than 10 years after its inception as a Flash game, Thomas Was Alone is now so much more than the puzzley, story-driven … As Chris, move right through the small gap and hit the white button. This will lower the water level. At the other side, climb up onto the ledge and drop down through the gap on the right to the lower down area. Thomas and all his friends enter the "creation matrix", the generator of the world, and disappear. Take a running jump as Chris to make it over the water, and take another running jump to hit the checkpoint. Leave Anna on her platform for now; jetpack through the platforms on the right and hit the green button on the ceiling. [9] Bithell credits Sony UK's senior business development manager Shahid Ahmad for helping to bring Thomas to the PlayStation consoles. Benjamin is in a separate room to his father, and the aim is to hit a series of switches positioned around the room by zooming around with your jet pack. Jump over to the other moving platform and hit another green switch, which will raise the platform you are stood on. Swap to Thomas and make your way over the platforms on the left to find the exit square and end the level. A set of spikes will swing in from the right, so jump to avoid dying here. Balance John and Sarah on top of Claire again and float over to the left. After you respawn, slide John down into the gap on the right and continue onwards with Claire to drop her into the water. People often say Edison was a genius. Similarly to level 0.6, hop left and right up the stair-like platforms to reach the exit. Swap to John and jump left and right up through the platforms to reach the switch next to Chris, which will slide the platform above you over to allow Chris to escape. Cross the first two areas with all three characters to reach the checkpoint, and then place the two characters on top of Claire and cross the water on the right. Slide Laura over slightly so she is on the other side of the platform that was raised by hitting the switch, and bounce up to the platform on the right with Chris. The two characters will never interact, but instead will have to take turns to flip switches along their route to open up the exit for the other character. Bithell based the game on the concept of friendship, and came upon the mechanics of using multiple blocks with different abilities as a means of representing this. Take control of Chris and move him over to the right and up the stairs. The pixel cloud soon attacks and "eats" each of the five AIs. Move over to the left after hitting the switch to avoid dying on the spikes. [36] With the revenue he earned from its sales, Bithell left Bossa to pursue further indie game development. The next switch will be another one for Anna, on the centre platform below with the checkpoint, and the final switch (this time for Benjamin) is below Anna’s last switch. Anna can then make her way across and down through the platforms on the other side to hit the blue button and open the way through for Benjamin at the start of the level. This will trap Sarah in the area where the button was. Hang over the edge of the centre block with Thomas to form a ledge, swap to James and use the newly created platform to reach the green switch below. With a running jump, Chris can now make it over to the ledge on the right where you will see his exit square. Where the tunnel splits, keep right and continue upwards to come to a checkpoint. A set of spikes will come down from above, so move over to the right hand side of the platform to avoid getting hit. Then place him inside the adjacent exit square to end the level. This will open the door leading to Benjamin’s exit square. Bithell claimed at the time to have no specific idea for his next game, but stated that the community of friends and developers that came from his work on Thomas would be there to help review his ideas and provide pointers for additional help. Thomas and Chris will start in different areas in this level. [1][3] Bithell had planned to expand the game to include a story and additional platforming elements like buttons and platforms, as well as to fix issues he felt were wrong with the game's controls. Swap to Sarah and hop on top of Benjamin, then jetpack upwards through the newly opened door and along the windy corridor to find the exit squares above. Thomas Was Alone takes place within a computer mainframe, where some unspecified "Event" has caused several artificial intelligence routines to run out of control and gain personalities. Before you place all the characters inside their exit squares, bounce on Laura with John to reach the collectable that was in the side room with Chris: Arrange all characters within their exit squares to end the level. Notes on Thomas Was Alone: Pretty Information and Story Sofia and I finished Thomas Was Alone a few days ago - what a great game. Swap back to Thomas and jump up to the platform, and then do the same with John. Get everyone to bounce on Laura, and you will be able to bounce over to the exit squares in the top right of this section when the platform is at the top. Following this Sarah pledged to find the fountain again, leading to her encounters with Thomas and his friends. Swap back to Thomas, move left and climb the ledges upwards to find his exit square within the glowing area of light. This will open up the doorway on the right and allow Laura to exit the starting room. As Sam, jump to the right over the platforms until you come to a blue shifter. Float adjacent to the next spiked platform with Claire, hop on her with Sarah and double jump over the spikes to reach a platform with another purple switch. When the level begins you will see three large stairs on the left. You will come to a small square with blue lines across it (a shifter). [37][38], "Thomas was alone. Place Laura on the steps on the right and jump on top of Claire. Each shape has unique abilities; while all shapes can move left or right across platforms and perform jumps, the height of these jumps may be limited by the shape, or may have other abilities such as being able to float on water. In this level, all exit squares will be moving to two different positions across the room. Adjust the rhythm so everyone is jumping on her at the same time and touching their exit squares. Turn Jo purple, Paul pink and Sam blue. There aren’t many interactions between characters in this level, as the majority of characters are blocked off in separate areas. Although Paul and Team Jump are somehow left behind along the way, Sam and Jo find and leap into the final portal and enter the outer world. This level is simple enough; just make your way up the tunnel by jumping on the moving platforms. He starts to travel through his internal world, trying to find out his own purpose and perhaps companionship. Drop down onto the moving elevator platform on the left with all three characters and move to the checkpoint on the right, where you will also find Chris’ exit square. Swap to Grey and jump up through the platforms above him to reach his exit square. 2 in Group Chat | View Stats. This will cause water to rain down on you, raising the water level. The route to take is pretty straightforward and tends to weave left and right across the area. Benjamin however was not ready for the "fountain" and became blinded and lost in the system after contact with it. As soon as you begin the level, select John and jump onto the top right moving platform. Finally, place Paul in the water and float over to the left, jumping out of the water to miss the spikes and reach the exit square. This will lower the pillars in the corridor above so that Chris can make his way along to the left to his exit square. There are lots of checkpoints in this level, so if you die you don’t lose much progress. When you come to an opening with four blocks, jump off Claire and head to the left where you will find the next collectable: Climb back onto Claire and continue floating up the tunnel until you come to the two exit squares. Then, move Claire over to the left so that John can jump on top of them both and reach the yellow switch above you, which will lower the platform he is stood on and reveal Claire’s exit square. When you come to the first set of spikes, you will have to use the momentum of moving through the green shifter to propel yourself upwards, through the grey shifter and onto the top platform. As you drop down through the purple shifter, double jump to the left to avoid entering the green shifter. To cross the next body of water you will need to jump over to the purple shifter and immediately hit to trigger a double jump to make it over the large gap. Take your time and don’t rush past the moving blocks if you aren’t sure you’ll make it. [7] Bithell had wanted the soundtrack to be procedurally generated, which Housden found to be initially difficult; the two came up with the idea of using a procedurally generated assembly of multiple instrument tracks over a fixed song line to achieve the feel that Bithell wanted. Use John to hit the white button above you. [1] He was also inspired by the idea of people chained together and forced to work as one to escape as highlighted in the film O Brother, Where Art Thou?, and the idea of modernism and minimalism exemplified by the Bauhaus school. Enter the next green shifter and hold to avoid the spikes and hit the steps beyond. Swap back to John and jump on top of Claire. As Grey, hop up through the platforms on the right until you see a platform with a white button above you. This will raise the platform like an elevator again and you will be able to see their exit squares on the right. You have to keep swapping from Laura to Chris and back, and move each character slightly to the right each time, so you inch your way across the water area bit by bit. Showing all 1 items Jump to: Summaries (1) Summaries. As James, make your way upwards through the area by jumping left and right onto the ledges either side until you come to his exit square. With the last member of Team Jump, jump over the single block platforms on the right and drop down the chute to hit the button. Thomas Was Alone is one of the most life-affirming, humanist games I've ever played — … Simply use John to jump from one of the steps on the left to make it over to the pick-up location: If you have picked up both collectables in Array at this point you will receive: Find both achievement pickups in 'Array'. Climb these steps and when you come to the top, double jump with Jo to squeeze through the narrow passageway on the right. 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