Traverse the ledges above you with help from power grip. This room contains a zip line, enemies, and an energy tank at the far right end. And not coincidentally, you get to use your new power grip as well! You can now destroy the blocks on the left side of the room. Move through Ridley's room (he's not around just yet) and enter the door on the far left. Use them as platforms to reach the lift. Exit the room and ascend the shaft. Shoot it and drop through. Bombs destroy the block type underneath the statue. You can get inside the top fenced-in area. When you drop to the other side, use your missiles to hit the creature around its neck. Work your way up the platforms to the upper blue door on the right. Metroid Zero Mission. As the beam moves down, pull yourself up to the top of the block and continue up. Monsters lurk within the narrow confines of Zebes' labyrinths at every turn. Just position yourself below the tank and continue to drop bombs to propel your morph ball form up to the tank. Avoid falling into the harmful liquid below if possible. Return to the far left of the chamber and grab the now-uncovered super missile tank. Original NES Metroid The 3DS Metroid 2 Return of Samus remake Super Metroid Metroid Prime Metroid Prime 2 Echoes Metroid Prime 3 Corruption ̶ M̶e̶t̶r̶o̶i̶d̶:̶ ̶O̶t̶h̶e̶r̶ ̶M̶ Metroid Prime: Hunters Metroid Zero Mission Metroid Fusion They could even include some fun extras like Metroid Prime Pinball. For instance, if you're looking for a hidden entrance, detonate a power bomb and you will be able to see the unique blocks on the screen, which could indicate the location of the hidden area. Shoot the floor and plummet down the long shaft. Leap across each pillar with ease or you may have to retrace your steps back to the beginning and start over--all the while being burned by the hazardous liquid! Enter the next door on the right. For instance, to get the varia suit after you have acquired the bombs, maneuver under its location in Brinstar. Bomb the blocks just below the tank then use a morph ball jump to snag the power-up. Keep moving uninterrupted until you return to the room before Kraid. Exit the save game room and go right. Exit this recessed chamber. The exit is white so you must defeat this second creature before exiting. Maneuver to the end of this passage to find another missile tank. Continue to the right and into the next chamber. When you reach the top, you can search to the left but the area is blocked by two large reptilian heads. Enter the door on the left and "get a running start" so you enter speed boost and destroy those floor blocks. Continue to follow and fire at the creature until it's destroyed. Destroy all of the blocks along the ground with bombs. From the debug menu, any ability can be toggled on or off, regardless if you have obtained it. You can't destroy the bigger block that exits the cavern so instead continue to the right. Roll under the statue and to the left. Return to the right and into the room with the missile tank. Use the platforms to ascend the shaft. Cross the hall, defeating the varied enemies as you move. In the next room, destroy the middle wall with a bomb. Don't hesitate or you'll interrupt the speed boost. The creature emerges from the pool below and will attack the left and right platforms--whichever you are currently standing on. Bomb a hole in the bridge and drop down into the room below. Relive Samus Aran's first battle with the Metroids in a completely new way! Go into the new passageway and unlock the red door with a missile. Navigate the water to find this super missile tank. Instead of getting it, drop down through the hole in the floor. Stay ahead of the pirates until you reach the far left shaft. You can search up the shaft but the available route is also blocked. To get the tank, freeze the nearby enemies. The awarded artwork varies depending on difficulty level, completion time, and item percentage. If you time your bomb drops correctly, you can continue to ascend as high as you need to go with the aid of the explosions. Shoot these with your regular weapon to regain missiles or health. Go left then exit the water with the aid of space jump. The Just for You offer is discounted from the sale price. Shoot the blocks above you and then to the left. Take the higher route to avoid the pool--you don't want to slip into the pool of liquid below because it's hazardous with Samus even with the suit! Enter the door to the far left. In order to get the super missile tank at this point, you must bomb the blocks while on the platform. Mother brain will launch a projectile from her eye. Cross the room to the far right. The ice beam's projectile freezes most enemies. Continue to the right, leap over the harmful liquid below, and shoot the flying pests overhead. Exit Ridley's room to the left. When the screen flashes, move to the left or right quickly. Detonate a power bomb to see their location. This leads into Ridley's map room. Drop down on the far left side. Just shoot down at the frozen enemy to freeze it again. B Button: Fire Arm Cannons; Fire Missles; Fire with current Weapon. It's possible to get this tank now but it's very hard. Use the enemy as a frozen platform to grab hold of the pillar and snag the missile tank. There's a block that can be bombed here. Move up the next room and find a well-protected missile tank on the right side of the cavern. Completely fill your health and ammunition then use the save game room again to save your progress and current statistics. Walk to the right and drop down through the hole (a security door blocks the path if the alarm remains active). When the worm first attacks, hit it in its open eye either initially or after it makes its first dive attack (watch for its pinchers to move indicating the worm is about to dive). Here's your chance! Traverse through the mazelike base of This clears a path into an underwater cavern. Run to the left and shoot open the door. Ascend the next shaft to the top door on the right. Report Save. Metroid is a series of games known for having players explore through cramped-yet-open-ended environments, the precursor to the Metroidvania genre. Keep going to the upper door on the left. Exit the pool and use the Chozo statue. Reply. Move up to the first door on your right and move through to the next vertical shaft. Use space jump to ascend the next shaft. Return to the tunnel connecting the mother ship to the Chozo Ruins. Climb the platforms along the top edge of the room. Speed Booster: The speed booster can temporarily increase Samus' speed. Hop into the statue's hand to pick up the hi-jump power-up. Ascend the ledges to the very top and enter the door on the right side. Drop down to the bottom of the shaft and open the red door on the right side. Open the red door at the far end. Continue to the right and locate the elevator into Norfair. The Screw Attack power-up is located in Norfair. This destroys it and sends pirates plummeting. Put your new hi-jump to good use and leap up to the ledge above your position. Go to the right and hop into the Chozo statue's hands to see the location of the next important item. You'll break through to a door on the far right and gain access to a missile tank. Enter the left door into the next section. At the far left end of the next room, duck to charge the boost. This enemy hangs from the ceiling. Beware of the flying enemies and parasites scattered around the room. Move up the ledges on the right side using space jump. Drop down the right side then go up the left side. Summary: Explore the roots of the saga behind legendary bounty hunter, Samus Aran, in this retelling of the NES classic. In the next room, use a missile on the left door when the eye is open. You can't continue on until you either defeat this beast or force it to run away. Exit the map room to the right and traverse the long hallway. If you continue to the right, you'll encounter a save game room. Move on to the right and spot a second slug. You can also just shoot the blocks that obstruct the path. Open the blocks in the area by setting off a power bomb. If they remade Metroid fusion or zero mission for the switch maybe both together oof. Freeze them and use the enemies as platforms to reach the area around the tank. Use your primary weapon to eliminate the platforms (and nearby enemies). Before you enter through the door on the bottom right, use the device to launch yourself up the left side of the screen. Shoot the path's obstructions and continue to the main route up toward the top of the map. The cavern ends abruptly to the right while a slug seems to block the passage overhead. You can go up the platforms on the left but the ceiling is blocked. Use the bomb-jumping technique to destroy the block then jump to the niche and grab the tank. See more Virtual Console games for Wii U. Games are property of their respective owners. Use a super missile to destroy the block then navigate the tunnel in morph ball form to a small alcove. But your newly acquired wave beam can handle this situation! Move through into the adjacent room to find another unknown item (eventually becomes the space jump). Power grip will help you immensely in procuring this missile tank. When you reach the bottom, get some revenge on those space pirates with your new weaponry. Drop down and spot the narrow crawlspace to the left. Eliminate some enemies and navigate some jumps until you locate the missile tank out in the open near the hallway's middle section. Screw attack will destroy those blocks around that missile tank. A Button: Used to jump up in the air; Hold a directional pad to commence a somersault in the air. You'll have to work extra hard to inflict successful damaging shots on the angrier Kraid--eventually using Kraid's own "body" parts to reach his eyes. When you do so here, you'll automatically hit an energy tank. Drop down and continue to the right. Drop into the pool and watch it disappear! Equipped with only these most basic items, Samus manages to traverse the Space Pirate Mother Ship and reclaim her old abilities along with new ones (the Gravity Suit, Plasma Beam, and Space Jump). Your wave beam can get this slug out of the way. The maximum number of super missiles you can carry depends on how many super missile tanks have been foundif all tanks are found, you can hold 30 super missiles. If you continue to the right you'll find the route blocked. The next room is more of the same. The Metroid franchise is somewhat … The bomb-jump can be used to reach areas that are only accessible later in the game. Retrace your way back out of the lava with space jump). You're shown a new location in Norfair. Work your way up the blocks and duck behind each to avoid detection. Navigate through to the right side and find a super missile tank. Wave Beam: This power-up enhances your primary weapon with the ability to fire through solid objects, such as cavern or stone walls. Grab the item to add bombs to Samus' repertoire. There's a hidden energy tank above the slugs' carcass. In the room to the right of the save game room, bomb the crumbling block on the floor and drop down. Continue through the tunnel and around the top now to the right. Note that there's also a super missile tank in Brinstar that needs your new speed booster. A gigantic bee-like enemy descends from above you. Use your primary weapon to destroy more blocks obstructing the path to the right. Space bounty hunter Samus Aran is sent on a lone mission to infiltrate To activate the zip lines, jump into the device and enter morph ball form. Shoot the blocks above to release the parasites onto the organism. At first things seem rather easy. Unlike previous Metroid titles, Nintendo designed Zero Mission giving players the ability to find certain items in virtually any order they want. Destroy another hive and find a missile tank in the back corner. Turn around and return to the left. You'll emerge at the bottom of Chozodia's map room. Drop down behind the space pirate, who likely spots you. It's the creature from before. Bomb the bottom left corner twice to open the route into a secret chamber containing an aquatic enemy (kill or avoid it) and a hidden missile tank. Before continuing to the right side, remain at the hall entrance and use your bombs to open a route through the bottom of the room. In the next room, shoot the blocks ahead to open a passage leading upward. Enter the next room and find a Chozo statue holding your next power-up. Use space jump to reach the top of this hangar. The platforms are your priority. Use the larger ledges along the side of the shaft as more stable ground. Enter the next room (this is the location revealed by the previous Chozo statue) and grab the new power-up from the statue's hands. Drop back down and continue left and you'll enter a secret route connecting to Crateria. See more Virtual Console games for Wii U. Eliminate the beast patrolling the next room then save your game in the next area. Shoot a missile at the door to open the route. The wave beam power-up is found in Norfair. Watch as the second statue in Brinstar opens. Return to the right. Keep moving up to the top left door. You'll likely destroy it eventually but you might as well eliminate it the first time! Continue right and into the save room. Both Kraid and Ridley have been defeated, which has opened the way into the next area. In Metroid: Zero Mission, Samus loses all of her abilities after fighting Mother Brain, leaving her stripped down to the Zero Suit and an Emergency Pistol. Return to the long hallway previous to mother brain (where those circles hung out) and gain your speed booster. Retrace your steps to the area shown in the screenshot. Return to Brinstar! Exit the save game room to the right. Enter the room and use the Chozo statue to reveal the location of the next important power-up. I was attacked by Space Pirates and left nearly defenseless, stripped of my Power Suit. Jump straight up and perform a shoulder block move to the right. These enemies are excellent sources of health and ammo. Enter the door on the left to find a save game room. To activate the boost, you must run uninterrupted in a certain direction until the boost is activated. Metroid: Zero Mission is essentially a remake of the original Metroid but with enough changes and enhancements to create a new experience. Power Grip: Allows Samus to grab and hang from ledges and corners. Note the crumbling floor. This can buy you a few extra seconds to score successful hits on the boss. Freeze one close to your platform, stand on it, then freeze the other enemy so you can jump to the next ledge. Bomb the block in the floor and ride the tunnel down. Go through the next red door on the left and find Norfair's map room. Shoot the area to expose the item. You can enter it now with the help of bomb-jumping (otherwise you'd need the hi-jump boots to hop in morph ball form). Hop off of the lift and go into the room on the left--it's a save game room. Work your way through the shafts until you reach a door on the upper left. Use your arsenal of super missiles and missiles to blast away at the mobile Ridley. Break the platforms by busting the floor underneath each one. 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