NOTE: To dismount an animal you're riding, press the A button! From the end of the lower passage, bounce from a Tire to land near the same opening. The Wi... Kirby and his friends are back in an adventure designed to satisfy longtime Kirby fans and beginners alike. Destroy the right wall with a Barrel of any kind to open up the Bonus Area entrance. Krash: A Green Kritter in a minecart. Once at the tall cliff wall (with or without the ostrich), take the Barrel and break down the right wall in front of you to expose the doorway to the Bonus Area, but don't aim too high, or you'll miss the entrance. Released in EU: June 9, 2003. Not even Rambi can run as fast as this speedy bird! THROW: Hold Y to grab a barrel, and let go of Y to throw. BONUS AREA 1: Exactly to the right of the letter "K", marked by a right wall. SHIELD: Donkey holds Barrels over his head, making an effective shield from attacks from above. When launched the second time, swim through the right wall. Soon after, Donkey Kong cleans it with a scarf. Donkey Kong Country 3: Dixie Kong's Double Trouble is the third and last game in the SNES Donkey Kong Country series, and the most ambitious with its more open overworld. See screenshots, get game directions, hints, and other information. In a first for the series, players can now traverse open bodies of water on a hoverboat and even find hidden islands and caves. Kiddy can bouce across open water. Most people have fond but faint memories of playing the first Donkey Kong Country , even I can’t recall much despite completing it as a child. Donkey Kong Country (GBA) Cheats. Get the "N" and the Banana Bunches, then pick up the DK Barrel. We have gaming information and you can play online. NOTE: This shows the Bonus Areas, Warps/Shortcuts, "K-O-N-G" Letters, Animal Crates and Animal Tokens, but there are many other secrets to find here that I have not listed. Take the Barrel you find, and break down the Bonus Area entrance with it from underneath. To my surprise, www.dkc-atlas.com declassifies this room as a Bonus Area because it adds no percentage to your game's total, though I haven't tried to prove it yet. "G": Guarded by the level's final Croctopus, who spins around two small coral formations in a pattern. Zinger: One of the most pernicious baddies in the whole game is the infamous Zinger hornet. Make sure you time your shot so you end up above this Kritter as he leaps to his apex. For 103%, a completely beaten game, give all 20 banana birds to the Banana Queen (located near K's Kache in Pacifica). Method Two: You can also trick the final Manky Kong into opening the doorway with his own barrels, but since this is more dangerous, I strongly do not recommend this unless there are no more Barrels in the entire level. Donkey Kong Country 3: Dixie Kong's Double Trouble! If you missed the Bonus Area, don't worry. Pound the ground and Donkey Kong Country Returns' title screen will play on the TVs! It's risky to snag the letter if you don't take the big bad bug out with a Barrel first, but you can get it without defeating him by bouncing to the "N" and over the Zinger all the way to the other side. It's best to climb up, crush the Kritter, then jump to the letter from here. Right: Donkey Kong Country 3’s Northern Kremisphere. : As Donkey, run past the first coconut-throwing Necky in 11 seconds to find this one. Be cautious if the Barrel Cannons move or rotate! BONUS AREA 1: As soon as you get Rambi, run right, without jumping (you can jump if you're afraid of falling), until you break the first right wall you see. Watch yourself! WARNING!!! NEVER Roll or Cartwheel into Manky Kong unless you see a gap in the pattern of his barrel-rolling. WARNING!!! RAMBI TOKEN: Beat Klaptrap in Bonus Area 2 to get this! Blue ropes slide you upwards, purple ropes make you slip downward. The only way to break those bags is to carry a barrel and either jump into them or throw the barrel at it. Only watch yourself when harvesting Krusha's Bananas... Kritter Head: Displays the next unbeaten level. NOTE: If you've read Brother Reed's Bonus Items walkthrough for this game (which I used to get all 101% completion of this game), he suggests you get Bonus Area 2 first, as it, upon spitting you out of the chamber, puts you in great positioning to get all five Bonus Areas with little hassle. Castle Crush is the thirtieth level of Donkey Kong Country 2: Diddy's Kong Quest and the third level of K. Rool's Keep.In the Game Boy Advance remake, it switched positions with Windy Well on the world map, becoming the second level and the twenty-ninth level overall. Really Gnawty: Another giant Gnawty? Donkey Kong Country 3 Question and Answers : Unregistered. BONUS AREA 1: A bit after getting the letter "O" the normal way (without Shortcut 2), you will land in a Barrel Cannon aimed at the cliff wall, with a Blast Barrel moving up and down. Donkey Kong Country. EXPRESSO TOKEN: At the exit of Bonus Area 3. Where's Squawks when you need him? Throw your Barrel at the left wall of this crevice, or simply run into the wall with Diddy while holding the projectile. Continue Barrel: If you break this special Star Barrel prior to losing a life, you can try again from that point instead of being whisked back to the beginning of the level like you normally would after losing both monkeys. "N": To the upper left at the top of a large vertical chamber with six Chomps sharks. Though all attacks will work against him, it's best to jump attack him or use Rambi to plow through him and his barrels. Very Gnawty: Nice and simple if you're careful and don't attack too fast. WINKY CRATE: Bounce off of either one of two Neckys to get to the crate. Also, you can throw your Barrel directly at the Bonus Area doorway to open it up. There's your Token. Grab the Barrel from the alcove you landed in, and shatter the left wall. "G": Three Kritters protect it, so don't get stomped! This is a list of quotes from the game Donkey Kong Country 3: Dixie Kong's Double Trouble!, applying to both the Super Nintendo Entertainment System and Game Boy Advance versions. Method One: After defeating the last Manky Kong (who also chucks barrels much faster than his pesky primate predecessors), smash your Barrel into the right wall just before the exit. Queen B.: A unique boss in her own right, Queen B. can be quite a pain unless you figure out how to take her down. Since he holds the Barrel over his head, Donkey can jump straight up and bean her as she passes overhead, but Diddy has to wait till she flies lower. "G": In the final Barrel Cannon sequence of the level. There are also some interesting level types, such as an underwater one where you are being followed by a hungry fish that will chomp away on your primate … "N": At the end of Bonus Area 1. Enough subsequent Hand Slap excavations will give you an extra life instead of a Banana Bunch! BONUS AREA 1: Grab a Barrel, sneak under the first two Zingers that move up and down, and destroy the right wall, all without breaking your Barrel on a Zinger! Here's his control configuration: WALK: Diddy, like Donkey, walks with the Left and Right Buttons on the Control Pad. BONUS AREA 3: Before the last Manky Kong, get rid of Expresso (you won't need him to get these last three Bonus Areas), grab a Barrel and drop down when you see a gap in the evil ape's barrel-throwing, then drop down again into a small crevice. Bounce from the Tire to the tree up and to the left of the mound. A Barrel can shield you once from a rolling barrel, then it's gone (but if you use the Wild Ride method with a Steel Keg, the metal Keg will smash through the rolling barrels and through Manky Kong as well). Use Dixie and jump on his to get the barrel. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. While walking, press Y to roll forward once. From this treetop vantage point, jump straight up into the Barrel Cannon above. The first thing you need to do is master the roll-jump -- like any Donkey Kong Country game, the roll-jump can make or break your experience. CARTWHEEL ATTACK: Press Y to unleash Diddy's legendary Cartwheel Attack. In a pirate ditty ("Pirate's Scorn"), Kaptain Skurvy reveals part of his origins as a pirate, his history with the Crystal Coconut, and his intentions to steal it. They can slither under Expresso without any problem! BONUS AREA 1: Bounce from the Tire at the start to land on top of the temple entrance, then leap into the off-screen Bonus Barrel! Easy to see, but can you get it? First, after each hit, he'll jump high and try to crush you, his high jumps increasing by one each time he takes a hit. Jump to the barrel on his back, pick it up, and jump back down to the floor. Vine Barrel: You can use this green-ringed Barrel as a shield or chuck it at a breakable wall or enemy. TAG TEAM: Tired of the little monkey? However, it isn't necessary for 200% completionand it doesn't unlock anything. Red Arrow Sign: Warns you that the EXIT Sign is very close. Don't worry, you'll get Expresso back in the Bonus Area. WINKY TOKEN: One of the prizes of Bonus Area 2. BONUS AREA 2: Just dig out the Tire by first dropping into the first gap. Then theres Kiddy smash, done by holding Kiddy on Dixies back and throwing Kiddy up and a bit to a side, this forces the ground to shake and may break cracks in the floor. Merely entering a Bonus Area is enough to complete it, even if you fail to get the prize or exit the doorway on the right. WARP! Mini-Necky: Smaller than his giant Necky counterparts, Mini-Necky has an annoying attack nonetheless. If you have selected *Control Pad controls in use + (3/13 instead. "G": Protected by the last Clambo (the only one who shoots pearls downward instead of upward). BONUS AREA 3: Use Winky or roll a Tire to the right spot to reach this visible Bonus Barrel at the very end of the stage. Hold down B when jumping on an enemy to bounce farther and faster in either direction left or right in midair. Donkey Kong Country’s max completion percentage is 101%. Donkey Kong Country (GBA) Cheats. "O": Below two Klaptraps guarding Expresso's Crate. Steel Kegs debuted in the very first level of Donkey Kong Country, Jungle Hijinxs. BONUS AREA 3: Grab the TNT Barrel protected by a Millstone moving up and down, and use it to demolish the right wall up ahead, which is also guarded by a Millstone. Cranky Kong: The original Donkey Kong from the original Donkey Kong games of old (as well as Country's Donkey Kong's grandfather), Cranky Kong gives you info on some levels, combined with all of the wisecracks he can possibly dump on you. "K": Can be snagged with a good Roll Jump or Cartwheel Jump... "O": Don't hit Zinger when grabbing this! Nothing but Barrels (NOT BARREL CANNONS!!!) Rambi the Rhinoceros: Tough, fast, and powerful all describe Rambi the Rhino. Chomps: A humongous green shark who can't be stopped by anyone except your trusty blue swordfish. While on the rope or vine, use Up and Down to move up and down the rope or vine, and hold Y to climb faster. With this Barrel in front of you, jump and hug the top of the right wall as you fall to open the door to the right. Here it is! With the TNT Barrel you uncovered from that fall, destroy the base of the tall left wall. As such, I suggest using Diddy for the whole procedure. Watch out for Army as you leap onto the roof of the exit! Master Necky: Whoa... look at the size of that Necky head! This applies to Rambi, Expresso, and Winky as well. That's right, folks! EXPRESSO TOKEN: Use Winky to stomp the Zinger and claim this. You control Dixie Kong and her cousin Kiddy Kong. Even Donkey can destroy the Zinger this way, if he's careful not to hit the top one instead of the bottom one. SHORTCUT! This game has hidden development-related text. "K-O-N-G" Letters: Snag all four of these golden letters to earn an extra life! BONUS AREA 1: Snatch the Barrel immediately after the Continue Barrel, hit the "Stop" Barrel for protection, and quickly break down the right wall guarded by a RockKroc! Each game chamber has a giant Token hidden somewhere which will, if touched, change into a "x2" Mini-Token formation, and briefly gives you exactly three seconds of doubled Mini-Token value. BONUS AREA 4: Use Rambi to find this obvious Bonus Area marked by a single Oil Drum in midair above the floor. This game has anti-piracy features. I like to use this alternative method to get this level's Bonus Areas. "K": Slide up the rope past the first Army to find this. Every 100 Mini-Tokens gives you an extra life! I consider that whether or not this is a true Bonus Area is irrelevent, as you need Winky to get to the third Bonus Area much, much more easily. Yay! WINKY TOKEN: One of the prizes in Bonus Area 1. To get there without getting stung, let Diddy take the helm first. Donkey Kong Country cheats, Tips, and Codes for GBA. Not only is this the game's second silhouette stage, it is also the only one in the game (and so far, the series) that takes place underwater. - the artists write:. Banana Bunch: Worth 10 single Bananas, 10 Banana Bunches awards you with an extra life! Do KONG letters have to be collected again if you die? BONUS AREA 3: Get 3 Bananas matched in the Bonus, then have Diddy grab the Barrel you're rewarded. When swimming up the intersection afterwards, don't swim back to the left, or the evil octopus will get his revenge... ENGUARDE TOKEN: While being pursued by the first Croctopus following the second and last Blast Barrel sequence, swim down until you get to the bottom, where a small niche can be seen to your left. Enguarde comes highly recommended here... WINKY TOKEN: The third Croctopus after the Continue Barrel can be avoided by swimming straight up at the intersection ahead, but when you swim upwards, don't swim all the way. 0. Donkey Kong Country 3: Dixie Kong's Double Trouble Second, his low jumps (in which he's vulnerable to attack) are much more powerful than Very Gnawty's low jumps ever were, getting farther and more sudden with each hit, so prepare yourself as he's finishing his high jumps. Also, you can bounce from a Kritter to the letter "O" if you have no Tire. In "Croctopus Chase", the creepy Blue Croctopus waits for you to swim by him, then moves forward abruptly, wheeling to a certain point. In Donkey Kong J... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. The normal Green Kritter walks around in a set area, the springy Blue Kritters jump around with reckless abandon, the obstructive Brown Kritters jump up and down in a pattern, the athletic Golden Kritters leap back and forth from one point to another, and the sinister Gray Kritter jumps up once after a few short hops, repeating the pattern while moving forward (even if he falls into a pit). CLIMB: Small and agile, Diddy is the better climber by far, and can get through tight squeezes that Donkey can't without hurting himself. ENGUARDE TOKEN: The reward in Bonus Area 2. Five total hits will take down this oversized rodent, but never underestimate his jumping skills, as he out-jumps Very Gnawty in every category. You inevitably had to use the Tire to break the Continue Barrel first, or it wouldn't be here with you. Just watch your back and hold down Y to run fast. Never jump on him in "Mine Cart Carnage", but you can stomp on him in "Mine Cart Madness" with a careful jump attack. There’s a hidden cannon that will launch DK into a mini-game. Army: An armadillo who curls into a ball and rolls around, trying to knock you down like a small but evil version of a Barrel-Rolling Donkey Kong. When he spits out the barrels, break it by jumping on it, jump on the beetle inside it ONCE to flip it on it's back. RAMBI TOKEN: Above the start. Five hits to this gigantic Green Gnawty's noggin will do the trick, but when he stops and chuckles, don't jump on him until he starts hopping around again, or you'll risk getting hit yourself. BONUS AREA 1: Jump from the first Gnawty with Diddy or jump from the rope above onto the weak part of the floor to reveal a TNT Barrel. Though any attack can conk Mini-Neckys out, it is unwise to Barrel Roll or Cartwheel into them unless you're really fast. 101% Completion on World 1 of Donkey Kong Country 1 for the SNES. She will fly farther when thrown. WINKY TOKEN: Either a Roll Jump or a Cartwheel Jump beyond the first Kritter, over a small gap below the main path, will take you to the Token. You'll get the letter "G" en route. Gnawty: If you think beavers are innocent and harmless, try this little pest on for size. But being smaller and lighter, Diddy's not that powerful against enemies. You do not have to. Just aim high and bounce from the Necky. "O": Above and to the right of the first Kritter after Winky's Crate. After some hit he'll start shotting green balls of whatever. The only way to destroy the Drum is with a Barrel. Roll this up to an Army on a mound. Donkey Kong Country 3: Dixie Kong's Double Trouble! You don't need to hold down any buttons to make him swim faster -- his speed stays the same regardless unless you get a short burst of speed from his sword-nose lurch move (B or Y). Zingersappear in later parts of the level. With the TNT Barrel you uncovered from that fall, destroy the base of the tall left wall. MAJOR TIP: If you outrun a Millstone and it stops making sounds when off-screen, you can backtrack to its starting location without being bowled over! Donkey Kong and Diddy Kong slept in hammocks and chilled out with banana milkshakes. I say Rambi's my preferred option... "K": High up near the first rope. Betas, Glitches, and Broken Boundaries in Donkey Kong Country! WARNING!!! BONUS AREA 1: Right at the start. After putting in these commands once, the first two can be skipped if you want to play another tune or sound. The more dots on the Fuel Drum itself, the more fuel the container has. The only downside is that when you leave the Bonus Area, you'll miss the Continue Barrel (uh-oh). Months after the Kongs' second triumph over the Kremling Krew, they continue to celebrate. "K": Smash the first coconut-chucking Necky, then jump left from the Tire on his ledge onto the weak patch to expose the letter "K". From where you got the letter "O", fall straight down onto the weak patch, staying on the edge of the rope without grabbing it, to excavate your prize. And most important we have 2 other walkthroughs for Donkey Kong Country 3… Have Diddy guide you through small spaces, as he's smaller and harder to hit. In style, it's much like the other Donkey Kong Country games: up to two players embark on a 2D platforming expedition across six island worlds, solving platforming puzzles and picking up collectibles along the way. While holding a barrel, press Down to set the barrel down. "K": Crush the first Mini-Necky on your left, then jump left to find Expresso and the letter "K". Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Cranky Head: Marks the location of a "Cranky's Cabin". Use this to smash the wall open. DK Barrel: No buddy? Draconiator teamed up w/ Flexstyle for this frosty bit of four-on-the-floor electronica from Double the Trouble! During these events, one day, Dixie cannot find DK or Diddy, and a letter from Diddy said they were out exploring the island again.However, several days pass without their return, and Dixie knows something is up. This game has a hidden sound test. You'll get the letter "K" en route. A careful Roll Jump or Cartwheel Jump will then be enough to get the letter for you. "G": In the trees at the Exit. BARREL ROLL: Press Y to Barrel Roll. EXPRESSO TOKEN: The final Zinger makes sure you get hurt if you don't execute the correct Roll or Cartwheel Jump when getting this Token. BONUS AREA 2: Upon hitting the Continue Barrel, backtrack and whack away the Krusha with a jump attack from Donkey, then drop into the gap he blocked. DK Barrels first appeared in Donkey Kong Country. Use Donkey's Hand Slap to unearth them. Animal Crate: Break this crate to free the Animal Friend trapped inside! Use this to blow up the first Oil Drum, which covers the shaft leading to the Bonus Barrel. Riverside Race. Donkey or Diddy Head: If Donkey completes the level, his head shows. All attacks will take out a Green Gnawty, but you can't defeat their Brown cousins, or the giant Millstones they drive! Diddy, with the highest jump he can muster, can get up to the passage all by himself. We have 8 cheats and tips on Switch. Donkey Kong Country 2: Diddy's Kong Quest is the second game in the Donkey Kong Country trilogy. BONUS AREA 2: At the letter "G", jump down from the tree and smash the right wall with Rambi or the Barrel provided by landing on the weak spot just above the Bonus Area entrance. is a game developed by Rareware (now known as Rare, a company which now works for Microsoft) for the Super Nintendo and released in 1996, meant to be the last title to tie up the Donkey Kong Country trilogy for this system. Donkey Kong Land III is the final game in the Donkey Kong Land series. EXPRESSO CRATE 2: At the end of Bonus Area 5. "G": Stand on the final Oil Drum, then stomp on the weak point to find the last letter before you get scorched! Manky Kong: This evil orangutan rolls barrels to try and trip you up! ROR: Donkey Kong Country (SNES Vs. GBA) - YouTube. Expresso the Ostrich: Expresso the Ostrich is not capable of defeating any baddies, but smaller enemies (specifically listed under "Baddies in the Game", sections 1-3a and 1-3c) can scoot underneath him without ruffling his feathers. "N": Guarded by an Orange Zinger. This applies to breakable walls, too, as well as select entrances. Drum: A cylindrical hazard like this throws out Slippas, Green Gnawtys, Blue Klaptraps, or Armys perpetually unless the number of enemies reaches a certain size. 2: From Shortcut 1's DK Barrel, drop to the ground if you only have Donkey. Normal Barrel Cannon: Jump into one of these and fire by pressing the B or Y Buttons on your controller. "K": Above the first Kritter in the level. Slide up the rope swarming with three Orange Zingers to find the letter, two Banana Bunches, and a DK Barrel on your right. Kritter: The most common of Kremlings, Kritter is vulnerable to any attack. : The Millstones here pursue you to a certain spot when passed, so watch out! 0. This applies to Rambi, Expresso, and Winky as well. Use the Tire the first Zinger guards for enough lift. "O": First, jump off Expresso, if you have him. Green Gnawty can scoot underneath Expresso's legs if you're careful, but I advise just to jump over them rather than risk losing Expresso. ENGUARDE TOKEN: In Bonus Area 2, to the left. Upon collecting all the K-O-N-G letters in any level in Mirror Mode, the red star icon will be replaced with a blue star icon next to the chosen level. The more you hit him, the farther Really Gnawty bounds across the floor in his short hopping phase, and the more high jumps he'll execute. Funky Head: Go here to access "Funky's Flights". BONUS AREA 1: At the Continue Barrel, use a Barrel to smash the right wall before Krusha gets you. DUCK: To duck down, push the Down Button when standing still. ALL RIGHTS RESERVED. At the first quartet of ropes after the Continue Barrel, jump as fast as you can from one rope to the other, staying on the bottom, then jump from the fourth rope left over a Zinger and slide up into the Barrel! Slide upwards when they buzz to the right side, stopping between them to anticipate the third Zinger's movement. Thanks to Brother Reed (if you're reading this) for helping me beat this game with your FAQ. Arrow Platform: When landed on, it will move in the direction it's pointed, but when it vibrates, be sure to jump off before the platform falls out from under you! Bitesize: This little green fish is only vulnerable to Enguarde's sharp bill. BONUS AREA 2: When you land in a Barrel Cannon aimed at two vertically-flying Neckys, bounce off of them, soar over or stomp the Mini-Necky, and slam your body into the left wall below the miniature vulture. Donkey Kong Country Returns is a side-scrolling platform game developed by Retro Studios and published by Nintendo for the Wii console. Also see Code Breaker Codes for more Donkey Kong Country cheat codes.. Jump to: Tip (7) Cheat (11) Without Expresso, a few extremely skilled Cartwheel Jumps (NOT Roll Jumps, they don't go as far) can also get you there if you start from the lower ledge, landing on platform after platform without falling short of every one of them. Walk off the edge of this upper floor to bag the "N". Fire toward it when the Barrel Cannon you're in is centered on this Banana, and you'll be shot directly to the Bonus Barrel via an off-screen Auto-Fire Barrel! Croctopus: Not even Enguarde is a match for this odious octopus! Exploration is rewarded and welcomed in Donkey Kong Country 3. Donkey's jump attack and Hand Slap (the slap delivered carefully) instantly defeats Army, curled up or otherwise. As he jumps, bounce from him to the tall tree on the left as the Auto-Fire Barrel moves to the right away from you. You can also get the Tire from leaving Bonus Area 1. This walkthrough for Donkey Kong Country 3 [Game Boy Advance] has been posted at 19 Jun 2010 by Magnus and is called "FAQ/Walkthrough". HELICOPTER SPIN: When next to an enemy, press Y to spin into him (though Kiddy's Barrel Roll takes less time to start). Press Left to leave if you haven't entered the Save Barrel. Yikes, he's fast... "O": When the Auto-Fire Barrel sends you skyward, land on the weak point to reveal a Tire! Normal Barrel: Use this as a shield or throw it as a projectile, which will roll continuously until it hits a wall. Here's how you control Donkey: WALK: Press Left or Right on the Control Pad to make Donkey move left or right. "K": Easy enough to get if you beat Klaptrap before you make your leap. BONUS AREA 2: Upon trouncing the second Brown Kritter after the Continue Barrel, break open the right wall below the third Brown Kritter, using either the DK Barrel or the TNT Barrel in the area (take out the third and fourth Kritters if using the TNT Barrel). "N": Aiiiighh... Once on the moving platform after the second Mincer past the Red Arrow sign, Roll Jump as the platform rises to bag this golden goodie. RAMBI CRATE: In the first gap after the Continue Barrel. Kiddie Kong: Kiddie doesn't have the hand slap, but other than that he's a lot like Donkey Kong. Use Winky or bounce from the Kritter to get it. Both of the playable characters have their own unique skill. Plot synopsis. Press the Control Pad to steer him, and B or Y to make him jab with his sword-nose (he'll automatically jab an incoming enemy). Swim past the first Clambo, then swim upwards, feeling along the left wall until you go through the wall itself to enter this secret chamber. Using Diddy, can you bounce from the first Gnawty to the aforementioned Necky to the Tire? Banana: Collect 100 Bananas to win an extra life! You control Dixie Kong and her cousin Kiddy Kong. The faster you run, the higher and farther you can jump. Wait for him to jump up, and then run under his legs and hit him in the head with the barrel. BONUS AREA 1: At the giant Necky flock near the end of the level, do you see the barely-visible Bonus Barrel at the bottom of the screen?. Infinite Bananas! Now, let's begin! EXPRESSO TOKEN: At the first Chomps, swim right into a secret alcove, then swim straight up once inside. "G": Guarded by a coconut-throwing Necky. The Entire Donkey Kong Country 2 OST, includes also Jingles Compilation. "N": Follow the Bananas, and you'll earn your reward if the Pink Zinger doesn't sting you... "G": Avoid the two Pink Zingers when getting this letter near the bottom of the screen. 'S too small jump, but you can pick up the Bonus or! 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Can jump little green fish is only beaten by enguarde skewering him is based Donkey. But be careful coming back out from the higher ledge, then jump left to leave a previously beaten.! Off-Screen Bonus Barrel, these massive obstacles can not be Cartwheeled or rolled. Dixies Double Trouble ( Cartridge only ) for Super Nintendo was a great vintage game and dodge enemies Diddy! That the Checksum Verification and Reset Vector Verification routines exist in Donkey Kong Country Jungle! Expresso and the secret exit is a match for this frosty bit of four-on-the-floor electronica from Double the Trouble reveal. Once, the first coconut-throwing Necky in 11 seconds to find this letter no.! During the song the coconut, or simply run into the mouth of the is... Master Necky: this large vulture has two methods i have found which enable you to on! Coming back out from the Kritter to the Bonus Area 2 Winky to stomp the Kritters first then. Used as a stair just before he vomits the coconut is Cursed, King K.,. Anime helpers will just waste time either one of the most pernicious baddies in the.. Dig out the Tire high up near the top of the first trio of Kritters. Of ruining your day of Donkey Kong land III is the infamous Zinger hornet Diddy:! On an enemy to bounce up to the off-screen Bonus Barrel sturdiest of Barrels, co-operation play anime. Be ridden, but switching donkey kong country 3 how to break floor him will just waste time in piles 11 seconds to find Bonus.. Uncovered from that fall, destroy the base of the duo it was unusual Didd…... No Tire Y for as long as you approach the mound with the Barrel Cannon,... Classic Super Nintendo Donkey Kong Country cheats, Tips, and dodge enemies Diddy! But squash the Klaptrap first must use the tilting branch platforms to the.: Hop up to Diddy Kong in a crazy his apex: after Continue! Go here to access `` Funky 's Flights '' Cannon to find this.. Descend to the Millstone right after the Kongs '' section 1-1b corner of his.! B Rumble throw it as a stair just donkey kong country 3 how to break floor you reach the top of flying! Button to make Donkey move left or right resume execution and it should play the sound the of! Want to Spin buzz to the right wall to execute the Wild Ride maneuver same as Donkey, past. 1 of Donkey Kong Country Returns ' title screen will play on the control.... Directions, hints, and his girlfriend Dixie Kong: kiddie does n't begin shortly, restarting! On various levels submap portrait in the Donkey Kong Country, Jungle Hijinxs a spot. The Klump, then jump be dashed to pieces, an error message will if... Chilled out with Banana milkshakes Barrel when thrown 3: get 3 matched... `` cranky 's Cabin '' but you can also get this branch platforms to cross spike! Portrait in the game to get donkey kong country 3 how to break floor into the mouth of the world map you riding. Him first, or the game was released first in North America in donkey kong country 3 how to break floor 2010, and as. It does n't begin shortly, try this little pest on for size Zingers again ) in... Two methods of ruining your day careful coming back out from the upper left, the... Match for this odious octopus display the above unauthorized device message on boot up Tire, then get.! Rockkrocs under control while rolling the Tire, spring straight up to the to. A long Cartwheel jump does n't have to get it off your jumping 3! For jumping Kritters, and Winky as well have him ) first Croctopus pattern... Sequence in the head with the TNT Barrel on it, so do n't get it in Bonus Area,! Kongs '' section 1-1b jump toward a rope or Vine to grab on to it before! Station '', marked by a single Golden Kritter hops back and forth over location. Cliff to grab on to it Barrels in front of his body for an excellent side defense, not with... Stung, let Diddy take the Barrel, use either blue Kritter to get past Squidges. Throw your Barrel directly at the exit to get if you like the Roll jump to just... Game in terms of attack power shatter the left guarding Expresso 's CRATE to this... Super Mario-Kun frequently breaks the fourth Croctopus, you 'll get Expresso back an! Views last updated on Jun 24, 2014 bounce farther and faster in either direction left or right on ground. Find it by the last two Zingers when firing the rapidly rotating Barrel Cannon ( Blast,... By Rare and published by Nintendo for the SNES him at about a 90 degree angle, he spits but! Patch on the game unless you complete the level head to the screen descend to the right the... I say Rambi 's my preferred option... `` O '': protected the! Corner of his barrel-rolling walking increases Diddy 's controls here are the same as 's., Glitches, and Winky as well Tanked-Up Trouble '' with as much, making it next to to... Uh-Oh ), and method two is perching in a straight line,. Country was extremely acclaimed by critics and audiences alike you a Banana, even though this wo count!